Last night, I had a chance to do a little time-saving by writing a program to generate a bunch of Hugo code I need for CZK. There are going to be a bunch of animals in the game and they all need statistics and attributes and such.
I had a big list of everyone who is to be represented, so I just threw together a quick program in Java that spit out the list and had the noun field come up correctly. It was pretty CS101, but I was happy to gain enough experience developing text games with an object oriented structure, over the years, where I was able to recognize early on that I'd need to do this. Plus, it helps eliminate a few bugs along the way by using an automated process. (It let me know that I had included the Thunderbird animal twice, for instance.)
Still need to start building automated tests for the game, however. Using an accented "e" character in Necrotic Drift apparently breaks the game when played on Linux, and that's something I could have discovered if I had a Ubuntu install all those years ago (OK, I am not 100% certain when Ubuntu came out, but still) and just threw the automated scripts at the game when I went there. It's coming together for CZK.
Lots of text game things on the plate for 2008 from a variety of people. I'm still searching for my place in this hobby, and I want CZK to make it impossible to not mention in a article or feature on modern-day text games. That, and finally winning the "best game" xyzzy are my goals for this thing.
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